Shadows over Eldolan

13th Age So Far/ October 9

Campaign overview from the beginning

In case anyone is still using OP, here’s the Overview I sent via email…

Book 1:

In their first adventure the PC’s were investigating a weird zombie attack in the town square of Eldolan that included a pumpkin-headed zombie. They agreed to help the local contact for the Emperor, a halfling named Raley Tallfellow, who asks them to investigate what’s going on and informs them the Silver Shields are too busy due to an imp causing havoc along the docks and an ochre jelly that has somehow gotten into the sewers.

In the process they run into a small demon cult whom they defeat and uncover that Garados Kessmir, head of the Lamplighters Guild that lights the magical lamps in the city each evening, is the head of the Seekers of the Lost, a servant of the Lich King and that he was in fact behind the zombie attack. After defeating his zombie guards, his imp familiar (different imp), Kos and a huge flesh golem animated with necrotic energy, they discover that Garados has escaped. But the Seekers of the Lost are dismantled and rounded up by the Shields… with many thanks to the characters.

During this time Drago Fairlight is established as a rather popular bard and makes some serious coin performing in the taverns, especially the Westwind Inn where the characters have mostly been lodging. He meets Zoristar Twoscars, a drow agent of the Prince of Shadows

Darian Bosch is discovered to have been involved in letting loose the ochre jelly in the sewers as part of an experiment to create Wearable Spells which he’s heard about in his past. He is befriended by Illyrio, one of the mages on the Council that rules the city, who is intrigued by the idea of wearable spells and agrees to help Darian look into how they can be made. Darian also meets Zoristar Twoscars, agent of the Prince.

Etiluri is befriended by Marsted Trueson, a human agent of the Crusader, who provides some magic incentive and information throughout the investigation.

Mogan Wyrmbrew meets a group of three scarred dwarves, near the docks; followers of the Diabolist who incent him to not give up his connection with the demon queen. He also meets Voln, son of Koln, a craft brewmaster in the Saddle who is an agent of the Dwarf King.

Bogo Twang develops a relationship with Elsa Whiterose, a cleric of the Gods of Light who runs the Mission of Lost Hope in the Commons. She is a follower of the Priestess and provides clues and connections for the PC’s investigations.

Malkeir is befriended by Korvas Graymane, a male half-orc with flowers in his hair, who assists in an ambush battle and provides Malkeir a magical token of the High Druids affection. It seems she’s not as upset at him (or needs him for some reason) as he thought she was.

Darian’s mage friend Illyrio travels to Horizon to research wearable spells or Maleficus Medallions as they are known, and discovers some disturbing information that leads to the next quest.

At the same time everyone near Pocket Bay is preparing for the Festival of the Passing of the Behemoths. Their migration path takes them within a few days journey of Horizon and there will be pilgrimages, tourists, vendors, educational groups, etc. all camping out near the migration route. The Festival is scheduled to start in about a week… and there is some rumor that one of the behemoths is pregnant. No one alive in the Empire today can remember a behemoth giving birth and what that could mean for the Festival or the herd in general.

There is also a new active Hell-Hole near Eldolan and Horizon and not far from Gorogan’s Maw. Hell bugs have been seen as close as the Dire Woods and followers of the Crusader and the Great Gold Wyrm have been mobilizing to combat the demons, sometimes using Eldolan as a base of operations. These demons will surely have an impact on the pilgrims, tourist and others that travel to the migration route for the Behemoth Festival.

Book 2:

Illyrio contacts the PC’s through Darian after being in Horizon for a couple of days to report he’s found evidence that wearable spells are indeed possible to craft but that the rituals and recipes to do so have been lost for decades… and a rumor or legend that they were originally created by the dwarves during their war with the elves. Once the truce between the two was in place, the Dwarf King and Elf Queen conspired to hide away the details of how to craft them lest that knowledge fall into the hands of those with evil agendas.

But it appears that Garados is also on the trail of this secret knowledge as a way to make up for his failure in Eldolan and prove his renewed loyalty to the Lich King.

Illyrio discovers two key pieces of information in his research. The artificing component of the process to create wearable spells was given to a group of gnome wizards including one Inego Sharpe who was the last one of the group still alive until he disappears 9 months ago.

The magic ritual, including the details of the material components needed to make the medallions, were given the Keepers of Secrets (whatever that means) for safekeeping.

Inego is also in high demand by a couple of the icons. The Crusader wants him to finish a magic weapon said to slay demons with one swing, which did not function as promised in battle and caused Marsted Trueson to lose his hand.

And the Prince of Shadows has heard that Sharpe once bragged that he could create a scrying device that could read the words of gangsters and criminals as they were written. He would like that scrying device for his own use… or Inego dead.

The PC’s trace Inego Sharpe through an old partner to the Stranglesea a huge floating weed mat in the Midland Sea where Inego’s floating laboratory crashed. They learn on the way that someone else is looking for Inego and are ambushed before they can leave. The party eventually finds Inego after defeating a variety of warped castaways only to learn that he has transferred his consciousness into the clockwork head of metal golem but his ship wrecked before he could complete the rest of the creature. He implores the party for help saying that he knows his presence and talents are worth money and that he will tell them the secrets to the wearable spells if they help him find a place to create the rest of his golem body and keep him safe from those attempting to kill him, at least until he’s “back on his feet”.

After sailing back to the mainland with Inego’s clockwork head the party is ambushed again by a group of mercenaries lead by a female bugbear and including several animated skeletons. This plus other rumors of a black-cloaked woman who hired the mercanaries confirms the party’s suspicions that the One-Eyed Lord (and probably Garados) is also after Inego and the secret of the Maleficus Medallions… time is now critical as the party races against the Lich King’s agents and Garados himself to keep Inego safe long enough for him to craft his clockwork golem body and find the rest of the secrets surrounding the crafting of wearable spells.



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